Project: Scalata

Author:
Ettore Farinelli – ettore.farinelli@studio.unibo.it

Overview

Scalata is a text-based video game inspired by the classic Rogue, falling within the roguelike genre. The player’s goal is to climb an infinite tower, facing enemies and collecting useful items to survive and continue the ascent.

Each level of the tower is procedurally generated, composed of a series of rooms. In these rooms, the player may:

  • Encounter monsters
  • Find items and equipment
  • Discover a staircase in the final room of each level to ascend further

As the player progresses:

  • Difficulty increases
  • Enemies become more numerous
  • Useful items grow rarer and more valuable

Scala Docs

Complete Scala doc for scalata

Development Process

The project follows an agile methodology, organized into four sprints of approximately 15 hours each. Work is tracked using a Kanban board created in Excel, which helps in planning short-term goals and monitoring project progress.

👉 Learn more about the development methodology


© 2025 Scalata Project — PPS 24