Project: Scalata
Author:
Ettore Farinelli – ettore.farinelli@studio.unibo.it —
Overview
Scalata is a text-based video game inspired by the classic Rogue, falling within the roguelike genre. The player’s goal is to climb an infinite tower, facing enemies and collecting useful items to survive and continue the ascent.
Each level of the tower is procedurally generated, composed of a series of rooms. In these rooms, the player may:
- Encounter monsters
- Find items and equipment
- Discover a staircase in the final room of each level to ascend further
As the player progresses:
- Difficulty increases
- Enemies become more numerous
- Useful items grow rarer and more valuable
Scala Docs
Complete Scala doc for scalata
Development Process
The project follows an agile methodology, organized into four sprints of approximately 15 hours each. Work is tracked using a Kanban board created in Excel, which helps in planning short-term goals and monitoring project progress.